Lesson 6.1: Introduction to Azure Storage Options

In this chapter, we will investigate various Azure Storage options for our game services. In the previous chapter, our service just read data from resource files. That isn't very useful for most services, but it allowed us to focus on understanding Azure Functions without getting into storage complexities. However, Azure provides many storage capabilities. All … Continue reading Lesson 6.1: Introduction to Azure Storage Options

Lesson 5.3: Create Continuous Delivery Pipeline for Blazor app

Now that we have our game building automatically in Azure Pipelines and an Azure Storage account configured to host our application, we need to build an automated pipeline to deploy new builds to the desired storage account. We will do this by using the Releases pipeline in Azure DevOps. Similar to Continuous Integration (which we … Continue reading Lesson 5.3: Create Continuous Delivery Pipeline for Blazor app

Lesson 5.2: Setting up Azure Storage Account for Static Website

Since our game is already a Blazor WebAssembly, we will easily be able to deploy it to multiple cloud hosting platforms. Any service that provides for a static website will also be able to host our game. In this series, we're going to be working with Azure for our web service development, so it makes … Continue reading Lesson 5.2: Setting up Azure Storage Account for Static Website