With our simple Azure Functions web service in place, we can now focus on providing more complex functionality from our service. We will focus on read-only service features for now, since we’re reading game data and no persisting any data yet. We want to build a service that will return lists of elements based on … Continue reading Lesson 5.6 Build Repository Pattern for Data Access
As you’ve probably already heard, .NET version 5 has released. Version 5 is actually an upgrade of .NET Core 3.1, so project and libraries that targeted .NET Core 3.1 will upgrade fairly cleanly to .NET 5. There are many improvements in .NET 5.0: .NET 5.0 is already battle-tested by being hosted for months at dot.net and Bing.com. Performance is greatly … Continue reading .NET 5 Releases
With a working Azure Functions project in place, we are ready to start moving code into our web service. We have various sources of game data: items, monsters, locations, quests, recipes, and traders. Each of these data sources would make a great web service. So let’s start by creating a simple web service that loads … Continue reading Lesson 5.5: Create Web Service to Retrieve ItemTemplates
As we discussed in the introduction to this chapter, we will be learning how to use Azure Functions to build the web services for our game. Azure has several compute and hosting options to pick from, but since we’re investigating the serverless options, Azure Functions makes the most sense. But let’s take a quick look … Continue reading Lesson 5.4: Create New Azure Functions Project
Now that we have our game building automatically in Azure Pipelines and an Azure Storage account configured to host our application, we need to build an automated pipeline to deploy new builds to the desired storage account. We will do this by using the Releases pipeline in Azure DevOps. Similar to Continuous Integration (which we … Continue reading Lesson 5.3: Create Continuous Delivery Pipeline for Blazor app
Since our game is already a Blazor WebAssembly, we will easily be able to deploy it to multiple cloud hosting platforms. Any service that provides for a static website will also be able to host our game. In this series, we’re going to be working with Azure for our web service development, so it makes … Continue reading Lesson 5.2: Setting up Azure Storage Account for Static Website
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