In this chapter, we will investigate various Azure Storage options for our game services. In the previous chapter, our service just read data from resource files. That isn’t very useful for most services, but it allowed us to focus on understanding Azure Functions without getting into storage complexities. However, Azure provides many storage capabilities. All … Continue reading Lesson 6.1: Introduction to Azure Storage Options
Building a static HTML page with Blazor is pretty easy, but doesn’t make for an interesting application. To support basic interactivity, Blazor components/pages use databinding to show dynamic data and respond to events on the component and its elements. The simplest form of databinding is one-way binding. One-way binding renders the data from our code … Continue reading How-To: Add Blazor Component Interactivity with One-Way Binding
Another number conversion project (Roman-To-Decimal) takes numbers represented as roman numerals from input strings and converts them to their decimal value. Again, we will add the ability to convert back from decimals to roman numeral notation as well. This conversion project will use the same layout design as the Bin2Dec project. We will add this … Continue reading App-Idea 2: Roman to Decimal
In Blazor, a page is the basic unit of navigation. It is the top-level component that can be reached via a URL So, when we want a new view in your Blazor app, we will need to create a new page. In all other aspects, a page and a component have equivalent functionality. First, we … Continue reading How-To: Create New Page in Blazor
bUnit is a testing library for Blazor components. Its goal is to make it easy to write comprehensive, stable unit tests for these components. We will learn the steps to create our first bUnit test from setup to rendering to validation. This first test will be very simple to allow us to focus on the mechanics of creating the … Continue reading How-To: Write First bUnit Test
Over the course of this chapter we learned quite a bit of new technology and patterns. This chapter really focused on taking our SimpleRPG game to production in Azure and learning how to use Azure Function to build RESTful web services. We moved our game from a single, self-contained unit to retrieving game data from … Continue reading Lesson 5.18: The Wrap
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