Lesson 4.1: Adding Hit Point, Gold, and Level Management

We left the Player and LivingEntity classes very open ended and allow our code to just set properties for things like hit points and experience. However, there is actually logic that needs to be run when some of these properties change. So we are going to add methods with additional logic to handle these behaviors. … Continue reading Lesson 4.1: Adding Hit Point, Gold, and Level Management

Lesson 3.11: Adding Quests to Locations

Quests are a core concept of any roleplaying game. Various people send our player off on quests to kill some monsters, return with items for potions, retrieve the secret stone, and so much more. These provide some of the motivations for our heroes to adventure. Then when the player completes the quests, they may get … Continue reading Lesson 3.11: Adding Quests to Locations

Lesson 3.9: Adding Traders to the Game Engine

As we go around the village ridding it of monsters, we are starting to accumulate items (snakeskins, fangs, and rat tails). We need to do something with these before they start to clutter up our inventory... not to mention smelling up our backpack. Let's add traders to the game so that we can sell these … Continue reading Lesson 3.9: Adding Traders to the Game Engine

Lesson 3.8: Simple Monster Combat

Now that we have the pieces in place, we are going to allow our players to fight these terrible monsters that are terrorizing the village. The initial combat simulation will be simple: the player will fight one monster at a time.attacks with weapons will always succeed.damage is rolled randomly based on the selected weapon and … Continue reading Lesson 3.8: Simple Monster Combat

Lesson 3.7: Displaying Game Messages

As the player interacts with the game world (including combat), we need to display messages in the game screen: combat messages, damage done to creatures, healing, and more. We are going to do this by having the GameSession view model expose the Messages property. The Messages property is then data bound to the UI. DisplayMessage … Continue reading Lesson 3.7: Displaying Game Messages