Lesson 2.10: Moving in the Game World

Showing the player's location is the first step, but we also need to provide the ability to move around our game world. We're going to build some controls and event handlers that move the player between adjacent locations in the world. To begin we're going to create a new view model class to assist with … Continue reading Lesson 2.10: Moving in the Game World

Lesson 2.7: Adding a Test Mocking Framework

With our current test project, we have several classes that we created to "mock" some simple behavior for our tests: MockGameSession, MockJSRuntime, and MockIconProvider. As we build out our game, we will need to mock more classes to help simplify our testing. Creating mock objects manually is repetitive and time consuming, so to increase our … Continue reading Lesson 2.7: Adding a Test Mocking Framework

Lesson 2.4: Testing the MVVM Components

Now that we've put together all of the MVVM components, we're going to take a quick look at the testing across these components. View Model Tests We have already looked at the Player unit test in Lesson 2.1. Now, let's create some tests for the GameSession view model. In the SimpleRPG.Game.Engine.Tests project, create the GameSessionTests … Continue reading Lesson 2.4: Testing the MVVM Components

Lesson 2.3: Connecting Player – GameSession – Game Screen

We are going to complete the MVVM cycle by defining the view for our game - the Game Screen - to display and interact with the GameSession view model and the Player class. As a reminder of the MVVM design pattern: Fig 1 - MVVM pattern diagram To enable the View portion of this pattern, … Continue reading Lesson 2.3: Connecting Player – GameSession – Game Screen

Lesson 2.2: Initial GameSession View Model

When building client applications, there are different design patterns for separating the user interface, operations, and data models. For our game project, we will be using the Model-View-ViewModel (MVVM) pattern. Model–view–viewmodel (MVVM) is a software design pattern that helps with the separation of the development of the graphical user interface (the view) from the development … Continue reading Lesson 2.2: Initial GameSession View Model

Lesson 1.4: Create Initial Blazor Project

Now that we have a source repository (from lesson 1.3) for our work, we're going to create the initial Blazor application project. Let's start by launching Visual Studio 2019. The first thing we will see is a dialog where we can clone code, open projects, create projects, etc. We are going to start by cloning … Continue reading Lesson 1.4: Create Initial Blazor Project