Before we get too far along in coding the Simple RPG game, we need to enable building and running unit tests for our project. I've followed various forms of TDD (test-driven development) over the years. And I'm not a purest about writing tests prior to writing code. But I do firmly believe in creating tests … Continue reading Lesson 1.7: Adding Unit Test Project
Category: General
General discussion topics
Lesson 1.6: Basic Screen Layout
We've done a lot of setup to this point. Let's change gears for a lesson and focus on setting up the basic layout of the game screen. We want to segment the screen up into several areas, which we will do by using the grid concept in Bootstrap CSS. Updating MainLayout Our game looks more … Continue reading Lesson 1.6: Basic Screen Layout
Lesson 1.5: Using Blazorise Component Library
Components are the basic unit of development in Blazor. A component is a self-contained chunk of user interface (UI), such as a page, dialog, or form. A component includes HTML markup and the processing logic required to inject data or respond to UI events. Components are flexible and lightweight. They can be nested, reused, and … Continue reading Lesson 1.5: Using Blazorise Component Library
Lesson 1.2: The Prerequisites
To follow along with these lessons, we are going to need some basic knowledge and tools. This in not an introductory tutorial on programming or the basics of C#. If you would like some of those there are a lot of materials and tutorials for that. But you can certainly pick things up along the … Continue reading Lesson 1.2: The Prerequisites
Lesson 1.1: The Background
Over the past years, I have worked in the software industry. As I've been learning new technologies and techniques, I've always used side projects to become familiar with new technologies. In the past, I followed the Build a C#/WPF RPG by Scott Lilly to learn some new techniques since I enjoy games and RPGs. That … Continue reading Lesson 1.1: The Background
Assembly Dependency Viewer
Found a great new tool to view an assembly's runtime dependency graph for .NET full and Core. It will show you the dependent assemblies and versions for any .NET libraries (.dll) and applications (.exe). It's great for debugging assembly load failures in your app.
Hello World – First Blog Post
This is the first post on my new blog. I’m just getting this new blog going, so stay tuned for more. I am in the process of learning many new .NET technologies. And, I plan to share my finding with you. In the process of learning and building tutorials, I'm going to build some tools … Continue reading Hello World – First Blog Post