Lesson 5.18: The Wrap

Over the course of this chapter we learned quite a bit of new technology and patterns. This chapter really focused on taking our SimpleRPG game to production in Azure and learning how to use Azure Function to build RESTful web services. We moved our game from a single, self-contained unit to retrieving game data from … Continue reading Lesson 5.18: The Wrap

Lesson 5.17: Upgrade Blazor Project and Dependencies to .NET 5

With the release of .NET 5, it is time for us to upgrade our simple-game solution to the latest version of .NET. Luckily .NET 5 is actually the next progression of .NET Core 3.1, so there aren't many major breaking changes to get this to work. We need to get onto the latest versions because … Continue reading Lesson 5.17: Upgrade Blazor Project and Dependencies to .NET 5

How-to: Add bUnit Test Project to Blazor Solution

Having automated tests for our Blazor applications is very important. We can use xUnit (or any other) test framework to write unit tests for the C# classes in our app. However, some part of our logic (even if it's just the databinding logic) lives in Blazor components and pages. For those to be tested, we … Continue reading How-to: Add bUnit Test Project to Blazor Solution

Lesson 1.11: The Wrap

This chapter took us through the basics of creating a console application using the Spectre.Console.Cli library. This library removes a lot of the boilerplate code needed to parse command-line arguments and map them to operations in our code. By adopting their Command pattern, we are able to focus on our code and functionality without having … Continue reading Lesson 1.11: The Wrap

Lesson 1.10: CLI End to End Tests

Unit tests are just one type of test that we can use to validate our console application. While those are validating that command logic is working in isolation, we also need to verify that our command configuration was done correctly, that our repository is working, and that the command line works the way our users … Continue reading Lesson 1.10: CLI End to End Tests

Lesson 1.9: Unit Testing Commands

The detailed description for just one test and how to run it got longer than expected, so we are putting the remaining command tests in this separate lesson. We won't go over each test in excruciating detail in this lesson. Instead, we will only focus on the differences or uniqueness of particular tests. For detailed … Continue reading Lesson 1.9: Unit Testing Commands

Lesson 1.8: Our First Command Unit Test

Having created our unit test project in lesson 1.7, we are ready to start writing some tests. This lesson will focus on the mechanics of setting up our first test in xUnit, how to mock our IUniversityRepository dependency, and the strategy of which tests to write to cover all of the scenarios for our commands. … Continue reading Lesson 1.8: Our First Command Unit Test