Building a Physics-Based Visual Dice Roller for Blazor

The d20Tek.DiceNotation library has been able to evaluate dice expressions such as 4d6k3+2 for a long time. It parses the notation, rolls the dice, applies the keep and drop rules, and hands back a DiceResult. That has the basics that any application needs to handle the randomness of dice rolls. But it doesn't bring it … Continue reading Building a Physics-Based Visual Dice Roller for Blazor →