Lesson 1.9: Unit Testing Commands

The detailed description for just one test and how to run it got longer than expected, so we are putting the remaining command tests in this separate lesson. We won't go over each test in excruciating detail in this lesson. Instead, we will only focus on the differences or uniqueness of particular tests. For detailed … Continue reading Lesson 1.9: Unit Testing Commands

Lesson 1.8: Our First Command Unit Test

Having created our unit test project in lesson 1.7, we are ready to start writing some tests. This lesson will focus on the mechanics of setting up our first test in xUnit, how to mock our IUniversityRepository dependency, and the strategy of which tests to write to cover all of the scenarios for our commands. … Continue reading Lesson 1.8: Our First Command Unit Test

Lesson 1.7: Setting Up Unit Test Project

Testing is an important part of any project or command-line app. Spectre.Console.Cli is designed very well to support unit testing of commands. Unit tests are isolated tests meant to test just the code and logic within a component, or a command in the case of CLI apps. Using interfaces for dependent components and dependency injection … Continue reading Lesson 1.7: Setting Up Unit Test Project

Lesson 2.7: Adding a Test Mocking Framework

With our current test project, we have several classes that we created to "mock" some simple behavior for our tests: MockGameSession, MockJSRuntime, and MockIconProvider. As we build out our game, we will need to mock more classes to help simplify our testing. Creating mock objects manually is repetitive and time consuming, so to increase our … Continue reading Lesson 2.7: Adding a Test Mocking Framework